The other major aspect of the game is the slow projectiles. Going fast is definitely the best part of the game, and keeping the "flow" of high speed is an exciting and potent mechanic. A good "skiier" can be going many times faster than a character's normal running speed, and mastering skiing is key to getting good at the game. They are also equipped with jetpacks, which allows them to boost up slopes in order to keep their momentum. This allows them to build up high speed when going down slopes. However, Tribes characters can "ski", essentially making them frictionless. Normal running speed for Tribes characters isn't much faster than standard FPS characters'. The first of these is how the game handles movement. Tribes' gameplay utilizes two important things. A multiplayer-only game, Tribes: Ascend has a fairly standard range of game types - deathmatch, capture the flag, control points - but their diversity is not the main selling point of the game. Tribes: Ascend is notable because it represents a kind of FPS gameplay that has been neglected in recent years: that of the fast-paced sci-fi FPS, akin to games like Unreal or Quake. "Tribes: Ascend" is a first-person shooter made by Hi Rez Studios it is currently free to play, but uses a lot of "paid" elements (buying experience, buying gear, etc). A free-to-play resurrection of the "Starsiege: Tribes" series, "Tribes: Ascend" offers gameplay not found in basically any other modern shooter.
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